In Tree of Savior you can combine several classes into unique characters in the way it fits your playstyle the most or experience an unusual fantasy that few games provide, currently the game offers 76 classes to play with spread across 5 different class tress. Each class has different strength, weaknesses, skills, attributes, weapon usage leading to a different experience for each one, additionally you can combine them with other classes
The first class a character has is called Basic Class and those are Archer, Cleric, Scout, Swordsman and Wizard, each one has different characteristics and has a different set of weapons to pick from. Basic can level up to 15 and have only five skills with 5 levels only, once a character hits level 15 it can get an Advanced Class. Being the bottom line of the class system that enables branching into other classes they give name to class trees. Once a base class is picked it can never be changed.
Advanced Classes
Unlike Basic Classes these are more specialized classes with distinct traits, they also have a higher level cap at 45 and skills that can be taken up to level 15. Each character can have 3 different Advanced Classes and all them are available as the first advancement, the only exception to this are Hidden Classes. One interesting feature Advanced Classes have are the special attributes unlocked with base level, these are unique additions that boost their power significantly and serve as progression rewards unrelated to skill level.
Hidden Classes
Currently each class tree has a single Hidden Class that is unlocked through an unique quest or by using Class Unlock Voucher, quests take considerable time to be finished while vouchers can be obtained through TP Cubes. It is possible to purchase unlock vouchers from other players in the market. Despite the hurdles none of the classes is inherently stronger than the average Advanced Class, they only provide different tools that are exclusive to them that can be useful on their own or to complement other classes.
An interesting fact about Hidden Classes is that their policy changed over time, initially they weren't listed in the advancements, didn't had their release listed on patch notes nor could be found in the official website. Miko was the first hidden class to appear in patch notes and was followed by Appraiser with no release official record, Nak Muay was the latest addition and was listed as "new hidden class in Swordsman tree". After Rank 8 Expansion those classes were made visible in the advancement regardless of the unlock status and they were added to the official website as well along the Re:Build Patch.
Class Types
In game classes can be divided into groups that share similar basic traits, this is often signalized by the class icon as they use a same badge and color to convey their group quicker. There are several exceptions to classes that don't follow this code but IMC is trying to make it an official indicator.
[Red] Offensive
Classes which the focus is damage dealing, being explored in several different ways. It also includes classes that are self buff oriented as it doesn't improve party play. Currently it is the largest group in the game.
Rider
A special sub group of classes that has mobility build in, being able to charge into the fight and do skirmish combat. It is important to define this sub group due the skill compatibility some classes have with the mounted state, since most of classes are played on foot Riders don't have all options available. All the Rider classes in the game are part of the Offensive group but there is a chance this may change in the future. As the name implies those classes need an active ground companion to be played.
[Green] Support
Party oriented classes, those have buffs, healing and powerful control skills. Support classes can still have damage skills but they're weaker and/or slower when delivering damage.
[Blue] Defensive
A specialized variant of Support type, they focus on self preservation with threat management and damage mitigation.
[Purple] Summoner
Operates with a minion management gameplay instead of a constant active use of skills, minions use SPR as a major scaling stat instead of regular Physical Attack and Magic Attack. Currently it is only available in the wizard tree.
[Yellow] Business
Service and crafting oriented classes, a business class will offer at least two types of services to pick from.
[White] Special
So far the only class in this group is Templar as it was originally designed as a requirement to use guild content, as such the group is known as Special since it doesn't have any additional class to have a proper defining trait. It isn't clear if this group will be expanded, how it will be shaped or even if it will be dismissed completely.
Base Class Stat Modifiers
Each base class provides additional modifiers to secondary stats, bellow is the comparison of each one of them.[1]
Centurion • Fortune Teller • Lama • Luchador • Mimic
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This page is currently at stage 2 and will contain some sort of element missing. We'll be working to advance it forward in the near future for more accurate information and better presentation.