Items are collectible objects that can be obtained through the game, their application vary greatly and depends on their type and special characteristics. The value of items is completely subjective, some can provide significant power increments to all characters as others will have no use outside specific conditions.
The only common characteristic that all items share are name, sprite/icon, weight and NPC selling price, the latter two with zero as a possible value.
Inventory and Item Types
All items obtained through the game will be allocated in the character inventory (F2), this feature categorizes items based and also offers tools to search and sort items inside this structure. The most important characteristic of inventory is the maximum carry capacity, this value is set at a minimum of 8 000 and is what determines how many items a single character can carry. Exceeding this limit will cause the character to have a massive drop in Movement Speed, become incapable of purchasing items in NPC shops and collect items from the floor, it's still possible to obtain items that are sent to the inventory directly such as market purchases and storage operations.
As the main categorization element, inventory sets the major item groups in individual tabs, items within those groups have either common key properties or only interact with items in the same group. The common way for items to be displayed is by having a single entry in the inventory and inform the amount obtained over their icon, all items that have the potential to own unique information within themselves will be sorted as individual units, such as enchantment effects, special bonuses or EXP progression.
Equipment | Attachable items that increase the character combat potential when worn, they are the only type of item that has a persistent. Equipment use is restrained by the character level and class tree, in addition to that it has a limited amount of slots exclusive to their own specific sub-groups. |
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Consumables | Also known as active items, are items that will trigger an action or effect instantaneously when used. This can be done by right clicking on them or by assigning them to a hotkey and pressing it. By default, all consumables will have their unit count reduced, being destroyed when reaching 0. |
Recipes | Instruction sets that enable item creation through crafting, each recipe will list the required ingredients in their requested amount to make the item. |
Cards | Special stats or additional effects that can be attached to the character, these bonuses can be enhanced by increasing their individual level, reaching its peak at level 10. Due this characteristic, cards are sorted individually and inform their level over their icon, displaying the EXP progress when hovered. Items that can only be used to level cards are also grouped in this category. |
Materials | Items that act as ingredients for all kind of game content, these have the lowest weight rate in the game and can be obtained in large quantities. |
Gems | Sub-stats that are attached to an equipment, granting these effects to the character wearing it. Gems can be leveled, up to level 10, to provide higher sub-stat values, as such they are sorted as individual units in the inventory and have their level displayed over their icon, EXP progress informed by hovering it. Items which are exclusive to gem leveling are also grouped in the category. |
Premium | Restricted to items generated through the TP Shop or as a byproduct of another premium item, they are displayed as a different category but they act as regular items from other categories. It is common for premium items to offer exclusive features or stronger effects than their regular counterpart. Premium items can also be obtained through events in a limited amount and selection and through market, limited to the item trading restrictions. |
Equipment | Main Weapons Subweapons Armor Necklace Bracelet Hair Costume 1 Hair Costume 2 Hair Costume 3 Costume Armband Appearance Equipment Toy Seal | |
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Consumable | Item | Enhancement Materials Consumable Popup Book Toy |
Cube | - | |
Recipe | Weapon Armor Accessory Other Premium | |
Card | Card Albums Enhancement Cards Green Cards Red Cards Blue Cards Purple Cards | |
Materials | Material | Enhancement Materials Skill Materials Ores Basic Collection Quest |
Quest | - | |
Gem | Gem Abrasive Agent Red Gem Green Cards Green Gem Blue Gem Yellow Gem White Gem Skill Gems | |
Premium | Consumable Enhancement Materials Costume |
Sorting Inventory
It is possible to automatically sort the inventory (F2), these are quantity, weight, name, grade and level. Some options will only be available to certain item groups, when used all the groups that share that option will be sorted, regardless of the selected tab. By default the inventory will be sorted by name, even if another sorting is selected it will go back to this configuration upon changing channel or map.
Type | First | Last | Additional Information |
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Grade | Legend | Normal | - |
Level | 10 | 1 | - |
Name | A | Z | Uses the original item name. |
Quantity | 32 767 | 0 | - |
Weight | 9 999 | 0 | Calculates the stacked weight of items. |
Grade | Level | Name | Quantity | Weight | |
---|---|---|---|---|---|
All | x | x | o | o | o |
Equipment | o | x | o | x | o |
Consumables | x | x | o | o | o |
Recipes | o | x | o | x | o |
Cards | x | o | o | x | o |
Materials | x | x | o | o | o |
Gems | x | o | o | x | o |
Premium | x | x | o | x | o |
Discarding and Locking Items
Items can be discarded by dragging them out of the inventory (F2), those that have unit counter will open a prompt to enter the amount, after that a new prompt will appear requesting confirmation on the action. For equipment with Rare grade or higher an additional prompt with a typing request will appear.
Locking items is also possible, clicking on the lock icon will enter the lock mode, in it any item clicked will receive the lock status preventing it to be used on any action aside persistent use, locked equipment can still be worn by the character. Actions that require the item to be registered might stop working if entering lock mode during the process, this can be reverted by pressing the Esc key. Clicking on the lock icon again will disable the lock mode.
Storage
There are two features to safely store items outside the character inventory - personal storage and team storage. The first requires 20 silver per operation, taking item stacks as a single operation, and is exclusive to the character using it. On one side it each account gains more storage slots when creating new characters, however it will also lose them on character deletion and any storage expansion will be personal to the character it was used. Team storage is shared among all characters and can used to transfer items within a single account, as a disadvantage it has less slots and harder expansion methods.
Storage | Min Slots | Max Slots | Fee | Restrictions |
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Personal | 60 | 120 | 20 silver per operation. | - |
Team | 5 | 59 | - | Items without Team Storage trade restriction. |
Storing items is important for two reasons, keeping the weight low and managing item stacking. All items that are stacked in a single counter are limited to the cap of 32 767 units as the value is stored in an INT 16 variable, the game will cancel any operation related to the item if the character tries to bypass that number. This restriction applies to all characters, their personal storages and team storage individually, as such it can be bypassed by moving items through characters and storages.
Both storages can be expanded, personal storage with TP and team storages with silver, also with collection completion and achievements, and in both cases the price will increase for each following expansion.
Trade Restrictions
All items are subject to four transference operations, known as trade restrictions - Shop, Market, Team Storage and Personal. This is informed as a table in the end of every item tooltip and its cells colors, light means able and dark means unable.
Shop | Can sell the item to an NPC. |
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Market | Can register the item at the market. |
Team Storage | Can move the item through the team storage. |
Personal | Can trade the item directly with another player. |
This restrictions can change if the item properties are altered, this also applies to trades performed where one of the players don't have a token. For stackable items this will be displayed bellow the item type through the Untradable Items counter.
- Progress Stage 2 | ||||||
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This page is currently at stage 2 and will contain some sort of element missing. We'll be working to advance it forward in the near future for more accurate information and better presentation.
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All items (16)