A fundamental piece the game content lies in quests, tasks given by NPCs that have a simple and short goal that once completed rewards the character with EXP, silver and EXP Cards. Quests often carry information about the game world and lore, it is recommended for all players to take their time doing quests for a better game experience.
Structure[]
There are common structures that act as the base completion parameters for each quest, in some cases it can even combine these structures to increase difficulty and add more variance. It is unusual for quests to request actions that aren't tied to the map the NPC is related to, when it happens the whole quest line tends to shift to a new location.
Talk | Interact with a specific NPC. |
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Walk | Move to a specific location. |
Slay | Defeat a certain number of a specific monster or boss. Some quests will determine the area in which monsters has to defeated, others will require a quest item to be act as this zone limitation. |
Collect | Interact with special objects or defeat monsters to collect a certain number of a specific item. It is common for this kind of quest to use an exclusive item that can only be obtained while doing the quest and has no external use. An odd variation of the collect type uses resources in numeric form instead. |
Protect | Prevent one or more units to be destroyed for a time limit, in rare cases the own character will be the unit to be protected. |
Interact | Performs an quest exclusive action towards special objects, location or monsters. Depending on the quest another condition will be set, such as lowering their HP or collecting items. |
Accepting Quests[]
Quests have a level. This prevents unprepared characters to start quests beyond their capabilities, the character has to be at most 30 levels below the quest level to be able to take it, in addition Some quests have other prerequisites to be met. Naturally, only the main quests and ongoing quest lines will be marked with an indicator over the quest giver, the only way to know if an NPC has quests available without relying on outside means is by interacting with them. When taking a quest a summary is provided along the rewards for obtained by completing it.
The game offers some alternatives to this issue. By opening the world map and hover over a map cell, the available quests will be listed. It is also possible to check which quests are available by map through the quest menu by selecting the tracking quest option from the quest display settings, it will cause available quests to be displayed when combined with other filters. If needed any ongoing quest can be abandoned and restarted, doing so will cause all the progress to be lost.
Convenience Features and Completion[]
A feature known as quest tracker can help players by keeping track of their quest progress through a list at the left side of the screen. The quest tracker can list 5 different quests at time, newly accepted quests will be listed in the quest tracker if it isn't full. It is possible to remove quests from the quest tracker by unchecking them at the quest menu, the same process can be done to mark specific quests.
Once the quest requirements are fulfilled the player needs to interact with the NPC listed, usually a quick warp will be available, teleporting the character to the NPC responsible for the quest conclusion. This feature can be used even if the character isn't in the quest map, with some few exceptions within instances. Other party members can also use this feature if the quest is marked to be shared with party. The quest warp is only available while the quest is pending, completing the quest will disable the feature.
There are two ways to check which quests were completed, the quest window offers this option through the completed tab, this only applies to the current selected character. TO check it on a team basis you must use the adventurer's journal menu, inform the level range and select the area in which the map belongs, this will open all quests from that map in that specific level range, clicking on them will open details and list which characters have completed it.
Quest Types[]
The majority of quests can only be completed once per character, this characteristic is based on the quest type.
Main | Develop the game plot line, expanding the relationship between factions, characters, world and lore. Every main quest line contains a bonus reward and a revelation. Can only be done once per character. |
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Sub | Some minor event related to the world, people and less important events. Can only be done once per character. |
Repeatable | A reward based quest with the least amount of world connection possible. Despite the name, repeatable quest still have a limit of times that can be completed, being 3 at minimum. |
Party | Can only be taken by the party leader by talking to the Receptionist Lian NPC in Klaipeda, they're given at random based on a fixed selection of quests. Each character can complete up to 5 party quests per week. |
Hethran | Started by using a Hethran Badge in a city map, this accepts a random quest based on a fixed selection of quests based on the badge level. All party members present in the moment the badge was used will be able to join the quest. Only one Hethran Badge can be used at time. |
Gimmick | Given by objects in field maps. |
Hidden | Special quests that have specific conditions to be triggered, they're not informed by any in-game mechanism and provide unusual rewards. |
All items (6)