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Centurion
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Centurion concept art.
Info
Job Tier Rank 8
Job Base Swordsman
Class Characteristics
Attack Power coming soon
Support coming soon
Difficulty coming soon

Centurion is an advanced Swordsman that can issue commands to other characters.

If players participate “Formation”, then the characters’ control will be controlled by Centurion until they go out of Formation. Formation can be changed into various types depending on various situations and each type of formation has its own unique characteristic.

For example, “Winged Formation” which surrounds the enemies and concentrate on firing on those enemies, is effective when you are facing with a huge boss, and “Phalanx” which temporarily gathers all Blocking stats to the players in the first row is effective when you are facing with multiple enemies at once.[1]

Centurion opens so-called Formation by ordering “Call-Up”. The people who want to participate Formation pass their controls to Centurion. When you want to go out of Formation, just press one of directional keys to go out of Formation.

We used to have an exclusive Formation UI at the last year’s version of TOS to change each member’s location, but we deleted this UI after we found an easier way. Now, the commander, Centurion can type in the numbers that are displayed on Formation to change locations of party members.

Centurion can also strategically change Formation and go out of Formation any time.[2]


Background

No data yet.

Armor

Centurions can only equip gear designated as:

Weapons

Centurions can use the following weapons:

Skills

File:ToS Assault.png Assault
File:ToS DraggingDeath.png Dragging Death
File:ToS Trot.png Trot
File:ToS Impaler.png Impaler
File:ToS EarthWave.png Earth Wave
File:ToS SteedCharge.png Steed Charge
File:ToS DoomSpike.png Doom Spike
File:ToS Rush.png Rush

Attributes

Attribute Description
File:ToS UseTwoHandedSpear.png Use Two-Handed Spear Ability to use Two-Handed Spear as main weapon.
File:ToS AssaultStun.png Assault: Stun Assault skill will inflict Stun state by (5*ATR Lv.)% chance in 2 seconds upon hit.
File:ToS DraggingDeathAllyTrapControl.png Dragging Death: Ally Trap Control Grants the ability to be able to move ally's trap statues.
File:ToS DoomSpikeEnhanceLv1.png Doom Spike: Enhance Lv. 1 Damage from Doom Spike will be increased per attribute level.
File:ToS DoomSpikeEnhanceLv2.png Doom Spike: Enhance Lv. 2 Damage from Doom Spike will be increased per attribute level in 2nd Circle of Cataphract.
File:ToS DoomSpikeEnhanceLv3.png Doom Spike: Enhance Lv. 3 Damage from Doom Spike will be increased per attribute level in 3rd Circle of Cataphract.
File:ToS EarthWaveEnhanceLv1.png Earth Wave: Enhance Lv. 1 Damage from Earth Wave will be increased per attribute level.
File:ToS EarthWaveEnhanceLv2.png Earth Wave: Enhance Lv. 2 Damage from Earth Wave will be increased per attribute level in 2nd Circle of Cataphract.
File:ToS EarthWaveEnhanceLv3.png Earth Wave: Enhance Lv. 3 Damage from Earth Wave will be increased per attribute level in 3rd Circle of Cataphract.
File:ToS ImpalerDoubleDamage.png Impaler: Double Damage Enemy hit by Impaler receives double damage.
File:ToS ImpalerEnhanceLv1.png Impaler: Enhance Lv. 1 Damage from Impaler will be increased per attribute level.
File:ToS ImpalerEnhanceLv2.png Impaler: Enhance Lv. 2 Damage from Impaler] will be increased per attribute level in 2nd Circle of Cataphract.
File:ToS ImpalerEnhanceLv3.png Impaler: Enhance Lv. 3 Damage from Impaler will be increased per attribute level in 3rd Circle of Cataphract.
File:ToS SteedChargeLargeMonsterDamage.png Steed Charge: Large Monster Damage Increase [pSteed Charge][ Physical Damage by (25*ATR Lv.)% if the enemy is a Large Monster in Slow state.
File:ToS SteedChargeEnhance Lv1.png Steed Charge: Enhance Lv. 1 Damage from Steed Charge will be increased per attribute level.
File:ToS SteedChargeEnhance Lv2.png Steed Charge: Enhance Lv. 2 Damage from Steed Charge will be increased per attribute level in 2nd Circle of Cataphract.
File:ToS SteedChargeEnhance Lv3.png Steed Charge: Enhance Lv. 3 Damage from Steed Charge will be increased per attribute level in 3rd Circle of Cataphract.
File:ToS RushEnhanceLv1.png Rush: Enhance Lv. 1 Damage from Rush will be increased per attribute level.
File:ToS RushEnhanceLv2.png Rush: Enhance Lv. 2 Damage from Rush will be increased per attribute level in 2nd Circle of Cataphract.
File:ToS RushEnhanceLv3.png Rush: Enhance Lv. 3 Damage from Rush will be increased per attribute level in 3rd Circle of Cataphract.

Gallery

Videos

References

  1. ToS Developer Blog 2014 Jul. 22
  2. ToS Developer Blog 2015 Mar. 26

External Links

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