Cleric concept art.
|Job Tier||Rank 1|
Cleric is one of the 4 initial classes that player can create at the Team Lodge. This is the basic support class that is blessed with the grace of the Goddesses. Clerics can use healing and protective magic on their allies and deal huge damage to the enemies.
Clerics can only equip gear designated as:
Clerics can use the following weapons:
|Cure: Damage Interval||1||Reduces the interval of Cure's magic circle by 0.2 seconds|
|Cure: Enhance||100||Increases the damage dealt on an enemy with Cure by 1% per attribute level.|
|Deprotected Zone: Retention Time||5||Increases the duration of Deprotected Zone's magic circle by 1 second per attribute level.|
|Deprotected Zone: Enhance||50||Adds the defense decrease effect of Deprotected Zone by 1 per attribute level. (This attribute applies after the stack calculation.)|
|Divine Might: Devil-Type Damage||1||Deals damage equal to 100% magic attack to nearby Devil-type monsters when using Divine Might.|
|Heal: Creating Extra||5||Adds 2% self Heal chance to heal per each level.|
|Heal: Enhance||100||Adds the chance to automatically be healed at a 2% chance per attribute level when using Heal.|
|Heal: Remove Damage||1||Heal will not inflict damage and react to enemies.|
|Safety Zone: Block Count||20||Increases the block count of Safety Zone by 1 per attribute level.|
|Safety Zone: Increased Range||1||Increases the range applied by Safety Zone to 15.|
|Guardian Saint: Decreased Damage||5||Decreases the damage taken when applied with a character's Saint Guardian by 5% per attribute level.|