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Tree of Savior
TreeOfSavior
Info
Developer(s) IMC Games Co. Ltd.
Publisher(s) Nexon (South Korea, Japan & Thailand)
Steam (international)
PT. KREON (Indonesia)
X2GAME (Taiwan)
Distributor(s) Steam (English)
Gemscool (Indonesia)
PlayOne Asia (Malaysia & Singapore)
Designer(s) Kim Hakkyu
Artist(s) MAGGI
Platform(s) Microsoft Windows
Release date(s) 2015 December 29th (South Korea)
2016 May 10th (North America)
Genre(s) MMORPG

Tree of Savior (Korean: 트리 오브 세이비어), originally known as Project R1, is a Korean massive multiplayer online role-playing game created by IMC Games. Created by the original developers of Ragnarok Online, Tree of Savior is touted by players as the true spiritual successor of RO.

The setting and story of the game are largely inspired by Lithuanian mythology, but is not based on it. There are classes in the game, and the “Tree” that is the major part of the story in the game, which are related to the gods in Baltic mythology.[1]

The game completed a focused group test (FGT) and a closed beta test (CBT) began in January of 2015.

Story

Plot

“Four years ago (year 1091), it was on the eve of the so called “Medzio Diena”. Suddenly, a huge tree emerged in the middle of the capital and the earth and sky turned upside down. I never knew a tree could grow that big. And the destruction of the capital began. Everything happened so fast, and nobody knew what to do. We didn’t know whether to run away or try to stop it… Our minds just became blank.

The destruction of the capital was just the beginning. Medzio Diena was simply a prelude to the catastrophes coming ahead. Monstrous plants sprouted up all over and began devouring people. Everyone started running, but before I knew it I was the only person left.”

The game begins with a dream, where a giant tree grows in a unusual way, which roots spread destruction across the land. After such scenes, Laima, Goddess of Fate, shows up addressing to the player that such catastrophe has already fallen upon, and that a greater calamity has just taken root. She seeks for help of the Revelator to stop the demons who are after the Light of Salvation and save the world, otherwise, all life in it would come to an end. Alternatively, Giltine, Goddess of Death, shows up addressing that the seeds of a greater calamity have already been planted and that there's not a single goddess that can protect humans from the death she'll bring. She, instead, tells the Revelator through the dream to run like every human did.

This catastrophe occurred four years ago to the current timeline and was named Medzio Diena. Its aftermaths reached all the way to the small villages. The trees and plants suddenly grew bigger, turning into monsters which invaded the villages and left them devastated.

It is not optional to choose a starter city: if visited by Laima, the player begins in the city of Klaipeda; if visited by Giltine, the player begins in the city of Orsha.

Re:Build

In November 4th, 2018, IMC released the introduction of Re:Build, a restructure of the rank system to re-value all available classes equally and further develop their future characteristics.[2]

The Limitations of the Current Rank System

The strength of Tree of Savior as a game is the wide variety of classes available for players to pick and choose from with which they can explore and overcome the many challenges presented to them in the game. This was, and still is, the central philosophy behind the game design.

For such a potential to be fully realized, IMC believes that all choices that its players make in building their characters should be significant.

However, player choice in character development is rather limited under the current rank system. With the vertical rank structure of the current system, classes of the lower ranks fundamentally fall behind the higher rank classes in efficacy. The lower rank classes are chosen on the basis of the availability of a useful buff/debuff and the classes that do not have such desired buff/debuffs are often overlooked despite the wide array of different skills and features they offer the player.

New Direction

TOS NewClassSystem

New Class Advancement System

The restructuring of the rank system, at its core, aims to re-value all available classes equally and further develop their feature characteristics and personality.

In order for this to happen, IMC restructured the convoluted rank advancement system and removed manual stat point allocation that did little to affect the direction of character growth. Furthermore, class trees were expanded and rearranged to reinforce the role and the purpose of every class available in the tree.

Overall, the new job advancement system is more intuitive and convenient in comparison and the underutilized lower rank classes will be repurposed through the 'horizontal' restructuring of the rank system to provide players with more versatile means to enjoy the game.

Along with the restructuring, current in-game features will be improved upon and new content and balance tweaks will be made to compliment the changes in rank advancement.

Official Tree of Savior Servers

To help support the longevity of TOS and its developers, here is a list of official servers players should play on:

References

  1. ToS Developer Blog 2014 Jun. 20
  2. Tree of Savior Website 2018 Nov. 04

External Links


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